Monday, 15 June 2015

java - Android Out of Memory error -


I am using the answer to help me get out of the memory problem. I resolve all the drawables to the Asset folder Insert IOException (Reference Reference, String Filename), Public Assignment - GetResources () getAssets () .; InputStream buffer = new BufferedInputStream ((asset.open ("DOSUABLE /" + + FILENAME + ".PNG"))); Bitmap bitmap = bitmapfinder Aodestream (buffer); Return a new bitmap drawer (reference .greatresource (), bitmap); }

My question is how do I use this function under my operation? Is there an example of this work?

How do I use this function under my activity?

OK, as is the function public static bus:

  className.getAssetImage (this, yourDrawableName);  

ex:

Examples of name (utilities) P> < Code> Draft mDrawable = Utils.getAssetImage (this, "my_drawable_image_name");

Where mDrawable is drawable return the image.


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