Thursday, 15 May 2014

three.js - Rotate camera based on angle -



three.js - Rotate camera based on angle -

i rotate object on angle along y axis. based on reply how rotate three.js vector3 around axis? suppose updated vector.

my code :

var vec = new three.vector3( 0,0,0 ); var axis = new three.vector3( 0,1,0 ); var angle = math.pi / 2; vec.applyaxisangle( axis, angle );

i'm using r67 , returns me 0,0,0. i've tried r69 , returns me same. i'm not quiet ready move r69. guys tell me please how same thing using r67. thanks.

your rotating vector (0, 0, 0) center , whatever angle utilize rotate center around axis (0, 0, 0). imagine doing simple 2d rotation. after all, rotation around y axis can viewed 2d rotation in x-z plane.

try other values vec variable, illustration (1, 0, 0) or (0, 0, 1) , see results

three.js

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