Monday, 15 July 2013

parsing - What should i load from collada files, in order to see my 3D model in c++? -



parsing - What should i load from collada files, in order to see my 3D model in c++? -

i have problem loading model in c++ opengl glut project, created parser gets in , node, if seek load vertexes see model streched, can see shape inner parts doors or walls have triangles missing, programme more 3,000+ characters(source code) , utilize android phn here post question, theres no error in programme file position of , function utilize position read , convert string info floats, opengl display function uses floats render models, question why model dont looks same created?

edit: no, little cube 1 file, , other made on 4+ mb, , dont mean dont want show, said can't show, how can 1 write huge 3000+ chars long source code, , 10000+ chars long file phone?? sorry know might help u answering question, , must provide i'am unable write whole code, , know loader wrong because looks in of , convert floating point value , draw function uses draw on 3d world. pls tell me things should take in order load vertices file, not specific one...

c++ parsing opengl collada

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