java - libGDX How to match user click to object position? -
i'm trying develop own game next kilobolt.com tutorial , altering i'm trying create, found myself in pickle...
a bit of background: in zombie bird tutorial, within bird object there onclick() method beingness called within touchdown() method of different class implement inputprocessor. when game run , user tap screen, bird react going bit.
what want know: seek create bit more detailed, require user tap exact position of bird on screen while moves, , every time bird beingness tapped, calls animation.
i tried few codes found in google , modified them when did not work, game crashed.
being new game developing inquire of please bare incompetence.
i create 2 circle objects libgdx's circle class. 1 circle follow bird on screen, while other 1 positioned based on user touches screen. if statement like:
if(user.getcircle().intersects(bird.getcircle()) && screen.istouched()) animation();
not complicated, not best way implement, it's something.
java android libgdx
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