Friday, 15 August 2014

MipMapLinearLinear in Libgdx-Android -



MipMapLinearLinear in Libgdx-Android -

i trying set filter texture have smooth image. working linear or nearest. when tried mipmap getting black screen only. please allow me know how utilize mipmap in libgdx.

background = new texture(gdx.files.internal("data/gamescreen.png")); background.setfilter(texturefilter.mipmaplinearlinear, texturefilter.mipmaplinearlinear);

first of all, should utilize special texture constructor if want utilize mipmap filtering.

second, can't utilize texturefilter.mipmaplinearlinear magnification filter. don't create sense.

so, in case code should be:

background = new texture(gdx.files.internal("data/gamescreen.png"), true); background.setfilter(texturefilter.mipmaplinearlinear, texturefilter.linear);

android libgdx

No comments:

Post a Comment