I was trying to create a PNG file from a canvas. An image canvas and three Tekstblons was also aimed at allowing to move around the user's text block canvas, and then save the screenshot in a photo.
The captured image looks ok To capture on canvas I use Rendertaijet bitmap I but once I tried to change RenderTargetBitmap encode the PNG or JPEG, text becomes blurry
Here is the original image :.
Here's the code I used Goes:
The resultant buffer is a blob that I think is PNG or JPEG. It looks like this:
here
there is something wrong with my conversion obscures the code that text?
After
You can control the compression by seting but you pass near.
Customize the default setting for quality display. If you need quality quality, then you can use it in BitMap Interface mode. Can strike in the trunk.
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